project

Learning To Love You More

Learning To Love You More is a beautiful project by Miranda July and and Harrell Fletcher. Since the project began in 2002 over 8000 people have participated. I got lost in this site for hours. All the tasks are documented: Assignment 39: Take a picture of your parents kissing.

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Assignment 52: Write the phone call you wish you could have.phone-call

I love it. Buy the book here.

Everything is connected

Our class spent this morning with sustainability expert Hamid Van Koten, director of Design History, Theory and Practice at Dundee University. We covered very interesting topics such as the reality that as society modernizes it fragments. Hamid advised 'we are at a peak moment in history' and designers need to be creating in conjunction with our environment.  dsc02113 My sketch book page from the lecture:

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This led us onto our new class project: Rituals. My team got off to a productive start today, I will be working with an ethnographer for the first time!

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"It is 2108. You are thinkers in a new society. How has the world developed over the last century?"

Our task is to envision the future 100 years from now and develop ideas for a new society. Considering forms of government, the relationship between states, trade and finance, food production and distribution,  health care, education, technology and inter-personal relationships.

At the moment I am drawn towards the future of education and inter-personal relationships. This project only lasts a very short two weeks...I will be posting our progress and final outcomes.

The key skill I want to develop throughout this project is visualisation and story telling...making the intangible tangible!

Apples for the Mind

mindapples_button I have spent this afternoon exploring a fantastic project called Mindapples.

"Mindapples is a social movement to promote individual self-management of mental wellbeing. The original “5-a-day” campaign encouraged people to take care of their physical health through simple daily activities, and we want to do the same thing for mental health. We aim to create a stigma-free public debate about mental wellbeing, simply by asking everybody the question: “What’s your five-a-day?”

There is something so real and genuine about this initiative. The team are using the web to draw together a community of knowledge about what works for ordinary people.

It is a question everyone can answer and an issue I believe is close to the hearts of many. I would love to get involved and contribute to the success of this project!

Visit the website to learn more and share your five a day. Here are mine;

  1. Twice a day, I look up at the sky for a few moments.
  2. I dance when no-one is watching every day.
  3. I say hello and smile to a stranger in the street every day.
  4. I laugh out loud everyday.
  5. I say/type/write or think the words I love you everyday.

Via Spark

Breaking the cycle

Watch this: [youtube=http://uk.youtube.com/watch?v=4a6EbfgzQfc]

I saw this Barnardo's campaign on the news a few minutes ago. The comments already appearing on the YouTube show contrasting opinions. One comment read:
"This will eventually happen in UK if the problem doesn't stop."
Another anti-bullying viewer says:
"Barnardos success and support is based on its unwavering belief in every child, but there will be children watching these adverts who will feel scared and threatened by the generalised and misguided adult opinions unjustifiably being given a voice by Barnardos. Therefore we urge Barnardos to reconsider its decision to run this campaign"
Almost half of Scots believe that children behave like animals.  The recent work by Barnado's is drawing this to the attention of the public.

More than 40% of adults questioned thought that youngsters were increasingly dangerous and beginning to behave like animals. A similar percentage thought children were increasingly dangerous both to each other and to adults.

This is very different from the reality that less than 1.5% of young people actually commit crime. The Scottish Crime and Victimisation Survey also shows that young people were more likely to be victims of personal crime compared to older people.

Martin Crewe from Barnardos Scotland said: "We're not naive, we know that a small minority of young people do cause problems for their communities and what we are saying is lets address that. We're not saying go easy on them. It's only something like 1.5% of young people, lets get it in perspective, there's a reality gap here. The vast majority of young people are positive contributors to society and that's the debate we want to have."

A survey taken by 393 youngsters, aged between 10 and 23 shows:

  • 44% said bad behaviour is encouraged when the media portrays their peers as misbehaving
  • 84% said young people get into trouble because of boredom
  • 88% said having more things to do and places to go might stop young people getting into trouble
  • 32% would go to friends for help if they were in trouble.
This info is from the Scotland Today website.
This scary reality is a huge challenge. We need to look through a lens that enables us to understand the every day lives of young children. I believe designers are a key part of the team needed to tackle this. This topic has taken over my head in a very short time...I am so keen for my Masters project to make a real difference to peoples lives. Maybe this is the opportunity I have been waiting for.
Visit the Barnado's site to learn more about the campaign.

Visit to DSV Factory

Big thank you to Willem Bosch for letting me take pictures and learn about DSV solutions. When chatting about the Westpoort Bus service "It is great, without it we have no workers here!". They try hard to keep their workers happy at DSV, when there are deadlines and lots of extra hours worked the staff get extra yummy food.

There is a problem when workers have to go home because they are ill, because there is no way for them to get to the station to get home!

I had to walk to the Starbucks Factory to get the bus home. Thank you to Harm for arranging that for me :)  The walk was fairly awkward because I was unsure where I was going and there was no footpath. Had to walk on the grassI

I also had to cross these train tracks which was quite intimidating as there was no pavement at the other side!

All these touchpoints negative and positive have to be clearly mapped out...